AI Insights · Timothy · July 2023
Top 5 2D Realistic Games on Android in Israel Q2 2023
An overview of the performance of the top 5 2D realistic games on the Android platform in Israel during Q2 2023, including download trends, revenue, and active users.
In Q2 2023, several 2D realistic games on the Android platform in Israel showed notable performance metrics. Here's a closer look at the top 5 games based on their weekly downloads, revenue, and active users.
8 Ball Pool
The game saw a steady weekly revenue, peaking at around $4K in late June. Weekly downloads varied, reaching a high of 5.2K in early April but dropping to 3.3K in early June before recovering to 4K by the end of the quarter. Active users displayed some fluctuation, starting at approximately 135K at the end of March and ending at 119K in late June.
MADFUT 23
This game experienced a declining trend in weekly downloads, starting at 4.3K in early April and falling to 2K by the end of June. Active users mirrored this trend, beginning at around 18K in late March and decreasing to 13.5K by the end of June.
Dream League Soccer 2024
Weekly revenue for Dream League Soccer 2024 fluctuated, hitting a peak of about $3K in early April but falling to around $1.8K in mid-June. Downloads followed a similar pattern, peaking at 3K in early April and dropping to 1.8K by mid-June. The active user base remained relatively stable, hovering around 45K to 47K throughout the quarter.
Jigsort Puzzles
Jigsort Puzzles saw a notable increase in weekly downloads, starting at 778 in late March and rising to over 4K by early June before a slight decline to around 1.6K by the end of June. Active users grew significantly from 4.6K in late March to nearly 12K in early June, ending the quarter at 8.9K. Revenue remained minimal, with occasional small spikes.
Viking Rise: Valhalla
The game demonstrated a gradual increase in weekly revenue, starting at $60 in mid-April and peaking at approximately $2.7K in mid-June. Downloads showed a declining trend, starting at 4.1K in mid-April and dropping to 763 by the end of June. Active users followed a similar pattern, beginning at 3.3K in mid-April and fluctuating around 3K by the end of the quarter.
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